Comments in header file
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@@ -6,7 +6,7 @@
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/* By: aortigos <aortigos@student.42malaga.com +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/11/25 19:47:02 by aortigos #+# #+# */
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/* Updated: 2025/12/15 10:27:21 by aortigos ### ########.fr */
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/* Updated: 2026/01/25 14:30:55 by aortigos ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -42,6 +42,7 @@
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# define ERR_MAP_DUP "Error: duplicate map element\n"
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# define ERR_MAP_RGB "Error: invalid color map [RGB]\n"
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// Storage for textures that we will use
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typedef struct s_tex
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{
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mlx_texture_t *no;
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@@ -50,6 +51,9 @@ typedef struct s_tex
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mlx_texture_t *ea;
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} t_tex;
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// Temporal storage for checking textures
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// so we dont load it as real texture, in case
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// of failing. First check, then load as texture.
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typedef struct s_texture_list
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{
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char *name;
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@@ -57,17 +61,19 @@ typedef struct s_texture_list
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struct s_texture_list *next;
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} t_texture_list;
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// Storage for player data
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typedef struct s_player
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{
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int plyr_x; // player x position in pixels
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int plyr_y; // player y position in pixels
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double angle; // player angle
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float fov_rd; // field of view in radians
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int rot; // rotation flag
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int l_r; // left right flag
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int u_d; // up down flag
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int plyr_x;
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int plyr_y;
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double angle;
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float fov_rd;
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int rot;
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int l_r;
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int u_d;
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} t_player;
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// Storage for raycasting properties
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typedef struct s_ray
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{
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int index;
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@@ -80,12 +86,13 @@ typedef struct s_ray
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int flag;
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} t_ray;
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// Map data
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typedef struct s_data
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{
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int p_x; // player x position in the map
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int p_y; // player y position in the map
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int w_map; // map width
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int h_map; // map height
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int p_x;
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int p_y;
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int w_map;
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int h_map;
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int fd;
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char *line;
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char *ture;
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@@ -98,20 +105,20 @@ typedef struct s_data
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t_texture_list *t_list;
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} t_data;
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// All global data in one unique structure
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typedef struct s_mlx
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{
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mlx_image_t *img; // the image
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mlx_t *mlx_ptr; // the mlx pointer
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t_ray *ray; // the ray structure
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t_data *dt; // the data structure
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t_player *ply; // the player structure
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mlx_image_t *img;
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mlx_t *mlx_ptr;
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t_ray *ray;
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t_data *dt;
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t_player *ply;
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t_tex *tex;
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t_texture_list *l_ture;
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} t_mlx;
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// Functions
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// parsing.c
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int read_map(char *av, t_data *map, int *count);
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void get_x_y_player(t_data *data);
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