New folder structure
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@@ -3839,9 +3839,9 @@ GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
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#define glFramebufferTexture1D glad_glFramebufferTexture1D
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
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#define glFramebufferTexture2D glad_glFramebufferTexture2D
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXtexture2dPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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GLAPI PFNGLFRAMEBUFFERTEXtexture2dPROC glad_glFramebufferTextexture2d;
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#define glFramebufferTextexture2d glad_glFramebufferTextexture2d
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
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GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
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#define glFramebufferTexture3D glad_glFramebufferTexture3D
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@@ -523,7 +523,7 @@ PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
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PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
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PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
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PFNGLFRAMEBUFFERTEXtexture2dPROC glad_glFramebufferTextexture2d = NULL;
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PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
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PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
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PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
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@@ -1969,7 +1969,7 @@ static void load_GL_VERSION_3_0(GLADloadproc load) {
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glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
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glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
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glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
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glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
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glad_glFramebufferTextexture2d = (PFNGLFRAMEBUFFERTEXtexture2dPROC)load("glFramebufferTextexture2d");
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glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
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glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
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glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
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