So long...
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99
so_long.h
Executable file
99
so_long.h
Executable file
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* so_long.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: aortigos <aortigos@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/14 15:25:35 by aortigos #+# #+# */
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/* Updated: 2025/02/15 09:54:46 by aortigos ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef SO_LONG_H
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# define SO_LONG_H
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# define WIDTH 32
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# define HEIGHT 32
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# define RIGHT 0
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# define LEFT 1
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# define UP 2
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# define DOWN 3
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# include "./minilibx/mlx.h"
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# include "get_next_line/get_next_line.h"
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# include <stdlib.h>
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# include <fcntl.h>
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# include <unistd.h>
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# include <stdint.h>
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typedef struct s_player
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{
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void *link_right;
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void *link_left;
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void *link_up;
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void *link_down;
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} t_player;
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typedef struct s_textures
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{
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void *ground;
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void *coin;
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void *door;
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void *wall;
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} t_textures;
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typedef struct s_game
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{
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void *mlx;
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void *window;
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int score;
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int coins;
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int moves;
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int width;
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int height;
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int x;
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int y;
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int map_rows;
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int map_cols;
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int exit_row;
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int exit_col;
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int flood_fill_coins;
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int current_frame;
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int player_position;
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char **map;
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t_textures textures;
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t_player player;
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} t_game;
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char *ft_itoa(int n);
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int on_destroy(t_game *game);
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int save_map(char *map, t_game *game);
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void open_images(t_game *game);
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void add_graphics(t_game *game);
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void put_player(t_game *game, int width, int height);
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void open_score(t_game *game);
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void door_locked_up_down(t_game *game, int door_row, int door_col);
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void move_top(t_game *game, int i, int j);
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void move_down(t_game *game, int i, int j);
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void move_right(t_game *game, int i, int j);
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void move_left(t_game *game, int i, int j);
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void free_map(t_game *game);
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void free_player(t_game *game);
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void free_textures(t_game *game);
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void free_visited(int **visited, t_game *game);
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int check_playable(t_game *game);
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int check_filename(char *file);
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int check_map(char *map, t_game *game);
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int valid_path(t_game *game);
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int check_char(t_game *game, int *p, int *e, int i);
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int check_last_row_rectan(t_game *game);
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void check_playable_row(t_game *game, int *c, int *p, int *e);
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#endif
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