So long...
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48
minilibx/mlx_mouse.c
Executable file
48
minilibx/mlx_mouse.c
Executable file
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#include "mlx_int.h"
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int mlx_mouse_move(t_xvar *xvar, t_win_list *win, int x, int y)
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{
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XWarpPointer(xvar->display, None, win->window, 0, 0, 0, 0, x, y);
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return (0);
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}
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int mlx_mouse_hide(t_xvar *xvar, t_win_list *win)
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{
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static char data[1] = {0};
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Cursor cursor;
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Pixmap blank;
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XColor dummy;
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blank = XCreateBitmapFromData(xvar->display, win->window, data, 1, 1);
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cursor = XCreatePixmapCursor(xvar->display, blank, blank, &dummy, &dummy, 0, 0);
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XDefineCursor(xvar->display, win->window, cursor);
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XFreePixmap(xvar->display, blank);
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XFreeCursor(xvar->display, cursor);
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}
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int mlx_mouse_show(t_xvar *xvar, t_win_list *win)
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{
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XUndefineCursor(xvar->display, win->window);
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}
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/*
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** Queries the position of the mouse pointer relative to the origin of the
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** specified window and saves it to the provided location.
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**
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** If the pointer is not on the same screen as the specified window, both
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** win_x_return and win_y_return are set to zero and the function returns 0.
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*/
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int mlx_mouse_get_pos(t_xvar *xvar, t_win_list *win, \
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int *win_x_return, int *win_y_return)
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{
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Window root_return;
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Window child_return;
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int root_x_return;
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int root_y_return;
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unsigned mask_return;
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return (XQueryPointer(xvar->display, win->window, \
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&root_return, &child_return, &root_x_return, &root_y_return, \
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win_x_return, win_y_return, &mask_return));
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}
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