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cub3d/raw.txt
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* cub3d.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ezafra-r <ezafra-r@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/02/08 18:17:00 by ezafra-r #+# #+# */
/* Updated: 2024/02/08 18:43:52 by ezafra-r ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef CUB3D_H
# define CUB3D_H
/*═════════════════════════════ [ LIBS ] ═══════════════════════════════════*/
// personal libs
# include "../lib/libft/inc/libft.h"
# include "../lib/libmlx/include/MLX42/MLX42.h"
// global libs
# include <dirent.h>
# include <errno.h>
# include <fcntl.h>
# include <libgen.h>
# include <limits.h>
# include <math.h>
# include <memory.h>
# include <signal.h>
# include <stdarg.h>
# include <stdbool.h>
# include <stdio.h>
# include <stdlib.h>
# include <string.h>
# include <sys/ioctl.h>
# include <sys/stat.h>
# include <sys/types.h>
# include <sys/wait.h>
# include <termios.h>
# include <unistd.h>
/*═══════════════════════════ [ MACROS ] ═══════════════════════════════════*/
// MLX - GAME
# define S_W 1900 // screen width
# define S_H 1000 // screen height
# define WALL_SIZE 30 // wall size
# define FOV 60 // field of view
# define ROTATION_SPEED 0.045 // rotation speed
# define PLAYER_SPEED 4 // player speed
// ERROR
# define ERR_INV_COP "Error: invalid argument\n"
# define ERR_INV_FILE "Error: invalid file\n"
# define ERR_EMPTY_FILE "Error: empty file\n"
# define ERR_MAP_INV "Error: invalid map element\n"
# define ERR_MAP_EMPTY "Error: empty ligne in the map\n"
# define ERR_MAP_DUP "Error: duplicate map element\n"
# define ERR_MAP_RGB "Error: invalid color map [RGB]\n"
/*══════════════════════════ [ STRUCTS ] ═══════════════════════════════════*/
typedef struct s_tex
{
mlx_texture_t *no;
mlx_texture_t *so;
mlx_texture_t *we;
mlx_texture_t *ea;
} t_tex;
typedef struct s_turelist
{
char *name;
char *value;
struct s_turelist *next;
} t_turelist;
typedef struct s_player
{
int plyr_x; // player x position in pixels
int plyr_y; // player y position in pixels
double angle; // player angle
float fov_rd; // field of view in radians
int rot; // rotation flag
int l_r; // left right flag
int u_d; // up down flag
} t_player;
typedef struct s_ray
{
int index;
double ray_ngl;
double horiz_x;
double horiz_y;
double vert_x;
double vert_y;
double distance;
int flag;
} t_ray;
typedef struct s_data
{
int p_x; // player x position in the map
int p_y; // player y position in the map
int w_map; // map width
int h_map; // map height
int fd;
char *line;
char *ture;
char **ture2d;
char *map;
char **map2d;
char **sq_map;
char **cc;
char **ff;
t_turelist *t_list;
} t_data;
typedef struct s_mlx
{
mlx_image_t *img; // the image
mlx_t *mlx_ptr; // the mlx pointer
t_ray *ray; // the ray structure
t_data *dt; // the data structure
t_player *ply; // the player structure
t_tex *tex;
t_turelist *l_ture;
} t_mlx;
/*═════════════════════════ [ FUNCTIONS ] ══════════════════════════════════*/
/*-------------------------- [ parsing ] -----------------------------------*/
// p_frees.c
void freetl(char *ture, char *line, int fd);
void free_map(t_data *m);
void free_m(t_mlx *mlx);
void freelist(t_turelist **head);
// p_lst_ture.c
int get_index(char *line, int i);
t_turelist *new_texture(char *line);
void lst_back_ture(t_turelist **l_ture, t_turelist *new);
int lst_ture(t_data *m, t_turelist **l_ture);
// p_read_map_utils.c
int check_tures_space_tab(char **ture2d, int count);
int parse_rgb(char **ture2d);
int check_dup(t_data *m);
int check_first_last_line(char **map);
int surounded_by_one(char **map);
// p_read_map.c
int is_surrounded(char *line);
int is_validmap(char *line, int *flag);
char *getmap(t_data *m);
int read_map_(t_data *m, int count);
void process_map(t_data *map, int *count);
// p_texture_utils.c
int is_valid_texture(char *line);
int count_comma(char *rgb);
int check_pos_cf(char *line);
int line_arond_one(char *line);
char *getlastline(char **map);
// p_texture.c
int check_color_values(char **rgb);
void ft_process_rgb_color(t_turelist *tmp, t_data *m);
int color_ture(t_data *m, t_turelist *l_ture);
int check_color_textures(char *line);
int check_count_textures(t_data *m, int count);
// p_valid_map.c
int h_map(char **map);
int v_map(char **map);
char *fixline(char *line, int maxlen);
int getsize_line(char **map);
int valid_map(t_data *m);
// parsing.c
int read_map(char *av, t_data *data, int *count);
void get_x_y_player(t_data *m);
int parsing(int ac, char **av, t_data *data);
int check_extension_map(char *fname);
/*------------------------ [ execution ] -----------------------------------*/
// execfree.c
void ft_delete_tex(t_tex *tex);
void ft_exit(t_mlx *mlx);
// mouvement.c
void rotate_player(t_mlx *mlx, int i);
void move_player(t_mlx *mlx, double move_x, double move_y);
void cub_hook(t_mlx *mlx, double move_x, double move_y);
void ft_reset_move(mlx_key_data_t keydata, t_mlx *mlx);
void key_press(mlx_key_data_t keydata, void *ml);
// execution.c
void get_angle(t_mlx *mlx);
void drow_map_pixel(void *mlxl);
int check_load_ture(t_turelist *list);
int load_texture(t_tex *tex, t_turelist *l_ture);
int execution(t_data *dt);
// raycasting.c
int inter_check(float angle, float *inter, float *step,
int is_horizon);
int wall_hit(float x, float y, t_mlx *mlx);
float get_h_inter(t_mlx *mlx, float angl);
float get_v_inter(t_mlx *mlx, float angl);
void cast_rays(t_mlx *mlx);
// render2.c
int get_rgba(int r, int g, int b, int a);
int reverse_bytes(int c);
void my_mlx_pixel_put(t_mlx *mlx, int x, int y, int color);
float nor_angle(float angle);
int unit_circle(float angle, char c);
// render.c
double get_x_o(mlx_texture_t *texture, t_mlx *mlx);
void draw_floor_ceiling(t_mlx *mlx, int ray, int t_pix,
int b_pix);
void draw_wall(t_mlx *mlx, int t_pix, int b_pix,
double wall_h);
void render_wall(t_mlx *mlx, int ray);
#endif
# **************************************************************************** #
# #
# ::: :::::::: #
# e_frees.c :+: :+: :+: #
# +:+ +:+ +:+ #
# By: aortigos <aortigos@student.42malaga.com +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/02/08 18:32:59 by ezafra-r #+# #+# #
# Updated: 2025/11/14 09:25:29 by aortigos ### ########.fr #
# #
# **************************************************************************** #
#include "cub3d.h"
void ft_delete_tex(t_tex *tex)
{
if (tex->no)
mlx_delete_texture(tex->no);
if (tex->so)
mlx_delete_texture(tex->so);
if (tex->we)
mlx_delete_texture(tex->we);
if (tex->ea)
mlx_delete_texture(tex->ea);
}
void ft_exit(t_mlx *mlx)
{
mlx_delete_image(mlx->mlx_ptr, mlx->img);
mlx_close_window(mlx->mlx_ptr);
freelist(&mlx->dt->t_list);
free_map(mlx->dt);
ft_delete_tex(mlx->tex);
ft_memfree(mlx->tex);
ft_memfree(mlx->ply);
ft_memfree(mlx->ray);
mlx_terminate(mlx->mlx_ptr);
ft_putstr_fd("END GAME\n", 1);
exit(0);
}
/* ************************************************************************** */
/* e_mouvement.c :+: :+: :+: */
/* ************************************************************************** */
#include "cub3d.h"
void rotate_player(t_mlx *mlx, int i)
{
if (i == 1)
{
mlx->ply->angle += ROTATION_SPEED;
if (mlx->ply->angle > 2 * M_PI)
mlx->ply->angle -= 2 * M_PI;
}
else
{
mlx->ply->angle -= ROTATION_SPEED;
if (mlx->ply->angle < 0)
mlx->ply->angle += 2 * M_PI;
}
}
void move_player(t_mlx *mlx, double move_x, double move_y)
{
int map_grid_y;
int map_grid_x;
int new_x;
int new_y;
new_x = roundf(mlx->ply->plyr_x + move_x);
new_y = roundf(mlx->ply->plyr_y + move_y);
map_grid_x = (new_x / WALL_SIZE);
map_grid_y = (new_y / WALL_SIZE);
if (mlx->dt->sq_map[map_grid_y][map_grid_x] != '1'
&& (mlx->dt->sq_map[map_grid_y][mlx->ply->plyr_x / WALL_SIZE] != '1'
&& mlx->dt->sq_map[mlx->ply->plyr_y
/ WALL_SIZE][map_grid_x] != '1'))
{
mlx->ply->plyr_x = new_x;
mlx->ply->plyr_y = new_y;
}
}
void cub_hook(t_mlx *mlx, double move_x, double move_y)
{
if (mlx->ply->rot == 1)
rotate_player(mlx, 1);
if (mlx->ply->rot == -1)
rotate_player(mlx, 0);
if (mlx->ply->l_r == 1)
{
move_x = -sin(mlx->ply->angle) * PLAYER_SPEED;
move_y = cos(mlx->ply->angle) * PLAYER_SPEED;
}
if (mlx->ply->l_r == -1)
{
move_x = sin(mlx->ply->angle) * PLAYER_SPEED;
move_y = -cos(mlx->ply->angle) * PLAYER_SPEED;
}
if (mlx->ply->u_d == 1)
{
move_x = cos(mlx->ply->angle) * PLAYER_SPEED;
move_y = sin(mlx->ply->angle) * PLAYER_SPEED;
}
if (mlx->ply->u_d == -1)
{
move_x = -cos(mlx->ply->angle) * PLAYER_SPEED;
move_y = -sin(mlx->ply->angle) * PLAYER_SPEED;
}
move_player(mlx, move_x, move_y);
}
void ft_reset_move(mlx_key_data_t keydata, t_mlx *mlx)
{
if (keydata.key == MLX_KEY_D && (keydata.action == MLX_RELEASE))
mlx->ply->l_r = 0;
else if (keydata.key == MLX_KEY_A && (keydata.action == MLX_RELEASE))
mlx->ply->l_r = 0;
else if (keydata.key == MLX_KEY_S && (keydata.action == MLX_RELEASE))
mlx->ply->u_d = 0;
else if (keydata.key == MLX_KEY_W && (keydata.action == MLX_RELEASE))
mlx->ply->u_d = 0;
else if (keydata.key == MLX_KEY_LEFT && keydata.action == MLX_RELEASE)
mlx->ply->rot = 0;
else if (keydata.key == MLX_KEY_RIGHT && keydata.action == MLX_RELEASE)
mlx->ply->rot = 0;
}
void key_press(mlx_key_data_t keydata, void *ml)
{
t_mlx *mlx;
mlx = ml;
if (keydata.key == MLX_KEY_ESCAPE && (keydata.action == MLX_PRESS
|| keydata.action == MLX_REPEAT))
{
ft_exit(mlx);
}
else if (keydata.key == MLX_KEY_A && (keydata.action == MLX_PRESS))
mlx->ply->l_r = -1;
else if (keydata.key == MLX_KEY_D && (keydata.action == MLX_PRESS))
mlx->ply->l_r = 1;
else if (keydata.key == MLX_KEY_S && (keydata.action == MLX_PRESS))
mlx->ply->u_d = -1;
else if (keydata.key == MLX_KEY_W && keydata.action == MLX_PRESS)
mlx->ply->u_d = 1;
else if (keydata.key == MLX_KEY_LEFT && keydata.action == MLX_PRESS)
mlx->ply->rot = -1;
else if (keydata.key == MLX_KEY_RIGHT && keydata.action == MLX_PRESS)
mlx->ply->rot = 1;
ft_reset_move(keydata, mlx);
}
/* ************************************************************************** */
/* e_raycasting.c :+: :+: :+: */
/* ************************************************************************** */
#include "cub3d.h"
int inter_check(float angle, float *inter, float *step, int is_horizon)
{
if (is_horizon)
{
if (angle > 0 && angle < M_PI)
{
*inter += WALL_SIZE;
return (-1);
}
*step *= -1;
}
else
{
if (!(angle > M_PI / 2 && angle < 3 * M_PI / 2))
{
*inter += WALL_SIZE;
return (-1);
}
*step *= -1;
}
return (1);
}
int wall_hit(float x, float y, t_mlx *mlx)
{
int x_m;
int y_m;
if (x < 0 || y < 0)
return (0);
x_m = floor(x / WALL_SIZE);
y_m = floor(y / WALL_SIZE);
if ((y_m >= mlx->dt->h_map || x_m >= mlx->dt->w_map))
return (0);
if (mlx->dt->map2d[y_m] && x_m <= (int)ft_strlen(mlx->dt->map2d[y_m]))
if (mlx->dt->map2d[y_m][x_m] == '1')
return (0);
return (1);
}
float get_h_inter(t_mlx *mlx, float angl)
{
float h_x;
float h_y;
float x_step;
float y_step;
int pixel;
y_step = WALL_SIZE;
x_step = WALL_SIZE / tan(angl);
h_y = floor(mlx->ply->plyr_y / WALL_SIZE) * WALL_SIZE;
pixel = inter_check(angl, &h_y, &y_step, 1);
h_x = mlx->ply->plyr_x + (h_y - mlx->ply->plyr_y) / tan(angl);
if ((unit_circle(angl, 'y') && x_step > 0) || (!unit_circle(angl, 'y')
&& x_step < 0))
x_step *= -1;
while (wall_hit(h_x, h_y - pixel, mlx))
{
h_x += x_step;
h_y += y_step;
}
mlx->ray->horiz_x = h_x;
mlx->ray->horiz_y = h_y;
return (sqrt(pow(h_x - mlx->ply->plyr_x, 2) + pow(h_y - mlx->ply->plyr_y,
2)));
}
float get_v_inter(t_mlx *mlx, float angl)
{
float v_x;
float v_y;
float x_step;
float y_step;
int pixel;
x_step = WALL_SIZE;
y_step = WALL_SIZE * tan(angl);
v_x = floor(mlx->ply->plyr_x / WALL_SIZE) * WALL_SIZE;
pixel = inter_check(angl, &v_x, &x_step, 0);
v_y = mlx->ply->plyr_y + (v_x - mlx->ply->plyr_x) * tan(angl);
if ((unit_circle(angl, 'x') && y_step < 0) || (!unit_circle(angl, 'x')
&& y_step > 0))
y_step *= -1;
while (wall_hit(v_x - pixel, v_y, mlx))
{
v_x += x_step;
v_y += y_step;
}
mlx->ray->vert_x = v_x;
mlx->ray->vert_y = v_y;
return (sqrt(pow(v_x - mlx->ply->plyr_x, 2) + pow(v_y - mlx->ply->plyr_y,
2)));
}
void cast_rays(t_mlx *mlx)
{
double h_inter;
double v_inter;
int ray;
ray = 0;
mlx->ray->ray_ngl = mlx->ply->angle - (mlx->ply->fov_rd / 2);
while (ray < S_W)
{
mlx->ray->flag = 0;
h_inter = get_h_inter(mlx, nor_angle(mlx->ray->ray_ngl));
v_inter = get_v_inter(mlx, nor_angle(mlx->ray->ray_ngl));
if (v_inter <= h_inter)
mlx->ray->distance = v_inter;
else
{
mlx->ray->distance = h_inter;
mlx->ray->flag = 1;
}
render_wall(mlx, ray);
ray++;
mlx->ray->ray_ngl += (mlx->ply->fov_rd / S_W);
}
}
/* ************************************************************************** */
/* e_render.c :+: :+: :+: */
/* ************************************************************************** */
#include "cub3d.h"
void draw_floor_ceiling(t_mlx *mlx, int ray, int t_pix, int b_pix)
{
int i;
int c;
i = b_pix;
c = get_rgba(ft_atoi(mlx->dt->ff[0]), ft_atoi(mlx->dt->ff[1]),
ft_atoi(mlx->dt->ff[2]), 255);
while (i < S_H)
my_mlx_pixel_put(mlx, ray, i++, c);
c = get_rgba(ft_atoi(mlx->dt->cc[0]), ft_atoi(mlx->dt->cc[1]),
ft_atoi(mlx->dt->cc[2]), 255);
i = 0;
while (i < t_pix)
my_mlx_pixel_put(mlx, ray, i++, c);
}
mlx_texture_t *get_texture(t_mlx *mlx, int flag)
{
mlx->ray->ray_ngl = nor_angle(mlx->ray->ray_ngl);
if (flag == 0)
{
if (mlx->ray->ray_ngl > M_PI / 2 && mlx->ray->ray_ngl < 3 * (M_PI / 2))
return (mlx->tex->ea);
else
return (mlx->tex->we);
}
else
{
if (mlx->ray->ray_ngl > 0 && mlx->ray->ray_ngl < M_PI)
return (mlx->tex->so);
else
return (mlx->tex->no);
}
}
double get_x_o(mlx_texture_t *texture, t_mlx *mlx)
{
double x_o;
if (mlx->ray->flag == 1)
x_o = (int)fmodf((mlx->ray->horiz_x * (texture->width / WALL_SIZE)),
texture->width);
else
x_o = (int)fmodf((mlx->ray->vert_y * (texture->width / WALL_SIZE)),
texture->width);
return (x_o);
}
void draw_wall(t_mlx *mlx, int t_pix, int b_pix, double wall_h)
{
double x_o;
double y_o;
mlx_texture_t *texture;
uint32_t *arr;
double factor;
texture = get_texture(mlx, mlx->ray->flag);
arr = (uint32_t *)texture->pixels;
factor = (double)texture->height / wall_h;
x_o = get_x_o(texture, mlx);
y_o = (t_pix - (S_H / 2) + (wall_h / 2)) * factor;
if (y_o < 0)
y_o = 0;
while (t_pix < b_pix)
{
my_mlx_pixel_put(mlx, mlx->ray->index, t_pix, reverse_bytes(arr[(int)y_o
* texture->width + (int)x_o]));
y_o += factor;
t_pix++;
}
}
void render_wall(t_mlx *mlx, int ray)
{
double wall_h;
double b_pix;
double t_pix;
mlx->ray->distance *= cos(nor_angle(mlx->ray->ray_ngl - mlx->ply->angle));
wall_h = (WALL_SIZE / mlx->ray->distance) * ((S_W / 2)
/ tan(mlx->ply->fov_rd / 2));
b_pix = (S_H / 2) + (wall_h / 2);
t_pix = (S_H / 2) - (wall_h / 2);
if (b_pix > S_H)
b_pix = S_H;
if (t_pix < 0)
t_pix = 0;
mlx->ray->index = ray;
draw_wall(mlx, t_pix, b_pix, wall_h);
draw_floor_ceiling(mlx, ray, t_pix, b_pix);
}
/* ************************************************************************** */
/* e_render2.c :+: :+: :+: */
/* ************************************************************************** */
#include "cub3d.h"
int get_rgba(int r, int g, int b, int a)
{
return (r << 24 | g << 16 | b << 8 | a << 0);
}
int reverse_bytes(int c)
{
unsigned int b;
b = 0;
b |= (c & 0xFF) << 24;
b |= (c & 0xFF00) << 8;
b |= (c & 0xFF0000) >> 8;
b |= (c & 0xFF000000) >> 24;
return (b);
}
void my_mlx_pixel_put(t_mlx *mlx, int x, int y, int color)
{
if (x < 0)
return ;
else if (x >= S_W)
return ;
if (y < 0)
return ;
else if (y >= S_H)
return ;
mlx_put_pixel(mlx->img, x, y, color);
}
float nor_angle(float angle)
{
if (angle < 0)
angle += (2 * M_PI);
if (angle > (2 * M_PI))
angle -= (2 * M_PI);
return (angle);
}
int unit_circle(float angle, char c)
{
if (c == 'x')
{
if (angle > 0 && angle < M_PI)
return (1);
}
else if (c == 'y')
{
if (angle > (M_PI / 2) && angle < (3 * M_PI) / 2)
return (1);
}
return (0);
}
/* ************************************************************************** */
/* execution.c :+: :+: :+: */
/* ************************************************************************** */
#include "cub3d.h"
void drow_map_pixel(void *mlxl)
{
t_mlx *mlx;
mlx = mlxl;
mlx_delete_image(mlx->mlx_ptr, mlx->img);
mlx->img = mlx_new_image(mlx->mlx_ptr, S_W, S_H);
cub_hook(mlx, 0, 0);
cast_rays(mlx);
mlx_image_to_window(mlx->mlx_ptr, mlx->img, 0, 0);
}
int check_load_ture(t_turelist *list)
{
t_turelist *tmp;
mlx_texture_t *texture;
tmp = list;
while (tmp)
{
if (!ft_strncmp(tmp->name, "NO", 2) || !ft_strncmp(tmp->name, "SO", 2)
|| !ft_strncmp(tmp->name, "WE", 2) || !ft_strncmp(tmp->name, "EA",
2))
{
texture = mlx_load_png(tmp->value);
if (!texture)
return (0);
mlx_delete_texture(texture);
}
tmp = tmp->next;
}
return (1);
}
int load_texture(t_tex *tex, t_turelist *l_ture)
{
t_turelist *tmp;
tmp = l_ture;
if (!check_load_ture(l_ture))
return (0);
while (tmp)
{
if (!ft_strncmp(tmp->name, "NO", 2))
tex->no = mlx_load_png(tmp->value);
else if (!ft_strncmp(tmp->name, "SO", 2))
tex->so = mlx_load_png(tmp->value);
else if (!ft_strncmp(tmp->name, "WE", 2))
tex->we = mlx_load_png(tmp->value);
else if (!ft_strncmp(tmp->name, "EA", 2))
tex->ea = mlx_load_png(tmp->value);
tmp = tmp->next;
}
return (1);
}
void get_angle(t_mlx *mlx)
{
char c;
c = mlx->dt->sq_map[mlx->dt->p_y][mlx->dt->p_x];
if (c == 'N')
mlx->ply->angle = 3 * M_PI / 2;
if (c == 'S')
mlx->ply->angle = M_PI / 2;
if (c == 'E')
mlx->ply->angle = 0;
if (c == 'W')
mlx->ply->angle = M_PI;
mlx->ply->plyr_x = (mlx->dt->p_x * WALL_SIZE) + WALL_SIZE / 2;
mlx->ply->plyr_y = (mlx->dt->p_y * WALL_SIZE) + WALL_SIZE / 2;
mlx->ply->fov_rd = (FOV * M_PI / 180);
}
int execution(t_data *dt)
{
t_mlx mlx;
if (S_H > 1440 || S_W > 2560 || FOV >= 180 || FOV <= 0)
return (freelist(&dt->t_list), free_map(dt), 0);
mlx.ply = (t_player *)ft_calloc(sizeof(t_player), 1);
mlx.ray = (t_ray *)ft_calloc(sizeof(t_ray), 1);
mlx.tex = (t_tex *)ft_calloc(sizeof(t_tex), 1);
mlx.dt = dt;
mlx.mlx_ptr = mlx_init(S_W, S_H, "cub3D", false);
if (!mlx.mlx_ptr)
return (ft_exit(&mlx), 0);
if (!load_texture(mlx.tex, dt->t_list))
return (ft_exit(&mlx), 0);
get_angle(&mlx);
mlx_key_hook(mlx.mlx_ptr, &key_press, &mlx);
mlx_loop_hook(mlx.mlx_ptr, &drow_map_pixel, &mlx);
mlx_loop(mlx.mlx_ptr);
ft_exit(&mlx);
return (0);
}
/* ************************************************************************** */
/* main.c :+: :+: :+: */
/* ************************************************************************** */
#include "cub3d.h"
int main(int ac, char **av)
{
t_data dt;
if (!parsing(ac, av, &dt))
return (1);
execution(&dt);
return (0);
}
/* ************************************************************************** */
/* p_frees.c :+: :+: :+: */
/* ************************************************************************** */
#include "cub3d.h"
void freetl(char *ture, char *line, int fd)
{
if (ture)
ft_memfree(ture);
if (line)
ft_memfree(line);
if (fd >= 0)
close(fd);
}
void free_map(t_data *m)
{
free2d(m->sq_map);
free2d(m->map2d);
free2d(m->ture2d);
if (m->ff)
free2d(m->ff);
if (m->cc)
free2d(m->cc);
}
void free_m(t_mlx *mlx)
{
if (mlx->dt->sq_map)
free2d(mlx->dt->sq_map);
if (mlx->dt->map2d)
free2d(mlx->dt->map2d);
if (mlx->dt->ture2d)
free2d(mlx->dt->ture2d);
if (mlx->dt->ff)
free2d(mlx->dt->ff);
if (mlx->dt->cc)
free2d(mlx->dt->cc);
}
void freelist(t_turelist **head)
{
t_turelist *tmp;
tmp = *head;
while (tmp)
{
*head = tmp->next;
ft_memfree(tmp->name);
ft_memfree(tmp->value);
ft_memfree(tmp);
tmp = *head;
}
ft_memfree(*head);
}
/* ************************************************************************** */
/* p_lst_ture.c :+: :+: :+: */
/* ************************************************************************** */
#include "cub3d.h"
int get_index(char *line, int i)
{
while (ft_isspace(line[i]))
i++;
return (i);
}
t_turelist *new_texture(char *line)
{
t_turelist *list;
list = (t_turelist *)ft_calloc(sizeof(t_turelist), 1);
if (!list)
return (NULL);
while (ft_isspace(*line))
line++;
if ((!ft_strncmp(line, "NO", 2) || !ft_strncmp(line, "SO", 2)
|| !ft_strncmp(line, "WE", 2) || !ft_strncmp(line, "EA", 2)))
{
list->name = ft_substr(line, 0, 2);
list->value = ft_substr(line, get_index(line, 2), ft_strlen(line));
}
else if ((!ft_strncmp(line, "F", 1) || !ft_strncmp(line, "C", 1)))
{
list->name = ft_substr(line, 0, 1);
list->value = ft_substr(line, get_index(line, 1), ft_strlen(line));
}
list->next = NULL;
return (list);
}
void lst_back_ture(t_turelist **l_ture, t_turelist *new)
{
t_turelist *tmp;
if (!*l_ture)
{
(*l_ture) = new;
return ;
}
tmp = *l_ture;
while (tmp->next)
tmp = tmp->next;
tmp->next = new;
}
int lst_ture(t_data *m, t_turelist **l_ture)
{
int i;
t_turelist *tmp;
i = 0;
while (m->ture2d[i])
{
tmp = new_texture(m->ture2d[i++]);
if (!tmp)
return (0);
lst_back_ture(l_ture, tmp);
}
return (1);
}
/* ************************************************************************** */
/* p_read_map.c :+: :+: :+: */
/* ************************************************************************** */
#include "cub3d.h"
int is_surrounded(char *line)
{
while (ft_isspace(*line))
line++;
return (*line == '1' && line[ft_strlen(line) - 1] == '1');
}
int is_validmap(char *line, int *flag)
{
int i;
i = -1;
while (line[++i])
{
if ((line[i] != '1' && line[i] != 32 && line[i] != '0'
&& line[i] != '\n') && !(line[i] == 'W' || line[i] == 'E'
|| line[i] == 'N' || line[i] == 'S'))
return (0);
else if (line[i] == 'W' || line[i] == 'E' || line[i] == 'N'
|| line[i] == 'S')
(*flag)++;
}
return (1);
}
char *getmap(t_data *map)
{
char *temp;
map->map = ft_strdup("");
while (map->line)
{
if (map->line[0] == '\n')
return (ft_putstr_fd(ERR_MAP_EMPTY, 2), freetl(map->map, map->line,
-1), NULL);
temp = ft_strjoin(map->map, map->line);
ft_memfree(map->map);
ft_memfree(map->line);
map->map = ft_strdup(temp);
ft_memfree(temp);
map->line = get_next_line(map->fd);
}
return (map->map);
}
int read_map_(t_data *map, int count)
{
map->map = getmap(map);
if (!map->map)
return (0);
map->map2d = ft_split(map->map, '\n');
if (!map->map2d)
return (ft_memfree(map->map), 0);
ft_memfree(map->map);
if (!check_tures_space_tab(map->ture2d, count) || !parse_rgb(map->ture2d)
|| !check_dup(map) || !check_first_last_line(map->map2d)
|| !surounded_by_one(map->map2d))
return (free2d(map->map2d), 0);
return (1);
}
void process_map(t_data *map, int *count)
{
char *temp_ture;
while (map->line && map->line[0] != '1' && map->line[0] != 32)
{
if (check_color_textures(map->line))
{
temp_ture = ft_strjoin(map->ture, map->line);
ft_memfree(map->ture);
map->ture = strdup(temp_ture);
ft_memfree(temp_ture);
(*count)++;
}
ft_memfree(map->line);
map->line = get_next_line(map->fd);
}
}
/* ************************************************************************** */
/* p_read_map_utils.c :+: :+: :+: */
/* ************************************************************************** */
#include "cub3d.h"
int check_tures_space_tab(char **ture2d, int count)
{
int i;
i = -1;
if (count != 6)
return (0);
while (++i < count)
if (!is_valid_texture(ture2d[i]))
return (ft_putstr_fd("texture mal\n", 2), 0);
return (1);
}
int parse_rgb(char **ture2d)
{
int i;
char *ptr;
i = 0;
while (ture2d[i])
{
ptr = ture2d[i];
while (ft_isspace(*ptr))
ptr++;
if (ptr[0] == 'F' || ptr[0] == 'C')
if (count_comma(ptr) != 2 || !check_pos_cf(ptr))
return (ft_putstr_fd("color mal\n", 2), 0);
i++;
}
return (1);
}
int check_dup(t_data *m)
{
int i;
int j;
i = 0;
while (m->ture2d[i])
{
j = i + 1;
while (m->ture2d[j])
{
if (!ft_strncmp(m->ture2d[i], m->ture2d[j], 2))
return (ft_putstr_fd(ERR_MAP_DUP, 2), 0);
j++;
}
i++;
}
return (1);
}
int check_first_last_line(char **map)
{
if (!map[0])
return (ft_putstr_fd(ERR_MAP_INV, 2), 0);
if (!line_arond_one(map[0]) || !line_arond_one(map[ft_arraylen(map) - 1]))
return (ft_putstr_fd("one Y\n", 2), 0);
return (1);
}
int surounded_by_one(char **map)
{
int i;
int flag;
flag = 0;
i = -1;
while (map[++i])
if (!is_surrounded(map[i]) || !is_validmap(map[i], &flag) || flag > 1)
return (ft_putstr_fd("one X\n", 2), 0);
if (flag == 0)
return (ft_putstr_fd("no position map\n", 2), 0);
return (1);
}
/* ************************************************************************** */
/* p_textures.c :+: :+: :+: */
/* ************************************************************************** */
#include "cub3d.h"
int check_color_values(char **rgb)
{
int i;
i = -1;
while (rgb[++i])
if (ft_atoi(rgb[i]) > 255 || ft_atoi(rgb[i]) < 0)
return (free2d(rgb), 0);
return (free2d(rgb), 1);
}
void ft_process_rgb_color(t_turelist *tmp, t_data *m)
{
if (!ft_strncmp(tmp->name, "F", 2))
m->ff = ft_split(tmp->value, ',');
else if (!ft_strncmp(tmp->name, "C", 2))
m->cc = ft_split(tmp->value, ',');
return ;
}
int color_ture(t_data *m, t_turelist *l_ture)
{
t_turelist *tmp;
m->cc = NULL;
m->ff = NULL;
tmp = l_ture;
while (tmp)
{
if (!ft_strncmp(tmp->name, "F", 1) || !ft_strncmp(tmp->name, "C", 1))
{
if (!check_color_values(ft_split(tmp->value, ',')))
return (ft_putstr_fd(ERR_MAP_RGB, 2), 0);
ft_process_rgb_color(tmp, m);
}
tmp = tmp->next;
}
return (1);
}
int check_color_textures(char *line)
{
while (ft_isspace(*line))
line++;
return ((!ft_strncmp(line, "EA", 2) || !ft_strncmp(line, "NO", 2)
|| !ft_strncmp(line, "SO", 2) || !ft_strncmp(line, "WE", 2))
|| (!ft_strncmp(line, "F", 1) || !ft_strncmp(line, "C", 1)));
}
int check_count_textures(t_data *m, int count)
{
(void)m;
if (count != 6)
return (ft_putstr_fd(ERR_MAP_INV, 2), 0);
return (1);
}
/* ************************************************************************** */
/* p_textures_utils.c :+: :+: :+: */
/* ************************************************************************** */
#include "cub3d.h"
int is_valid_texture(char *line)
{
while (ft_isspace(*line))
line++;
if ((!ft_strncmp(line, "NO", 2) || !ft_strncmp(line, "SO", 2)
|| !ft_strncmp(line, "WE", 2) || !ft_strncmp(line, "EA", 2))
&& ft_isspace(line[2]))
return (1);
else if ((!ft_strncmp(line, "F", 1) || !ft_strncmp(line, "C", 1))
&& ft_isspace(line[1]))
return (1);
return (0);
}
int count_comma(char *rgb)
{
int i;
int count;
i = 0;
count = 0;
while (rgb[i])
if (rgb[i++] == ',')
count++;
return (count);
}
int check_pos_cf(char *l)
{
int i;
int flag;
flag = 0;
i = 0;
while (ft_isspace(*l) || *l == 'C' || *l == 'F')
{
if (*l == 'C' || *l == 'F')
flag++;
l++;
}
if (flag != 1)
return (0);
if (!ft_isdigit(l[i]) || !ft_isdigit(l[(ft_strlen(l) - 1)]))
return (0);
while (l[i])
{
if ((!ft_isdigit(l[i]) && l[i] != ',') || (l[i] == ',' && l[i + 1]
&& l[i + 1] == ','))
return (0);
i++;
}
return (1);
}
int line_arond_one(char *line)
{
int i;
i = -1;
while (line[++i])
if (line[i] != '1' && line[i] != 32)
return (0);
return (1);
}
char *getlastline(char **map)
{
int i;
i = 0;
while (map[i + 1])
i++;
return (map[i]);
}
/* ************************************************************************** */
/* p_valid_map.c :+: :+: :+: */
/* ************************************************************************** */
#include "cub3d.h"
int h_map(char **map)
{
int i;
int j;
i = 0;
while (map[i])
{
j = 0;
while (map[i][j])
{
if (map[i][j] != '1' && map[i][j] != ' ')
if (map[i][j - 1] == ' ' || map[i][j + 1] == ' ')
return (ft_putstr_fd(ERR_MAP_INV, 2), 0);
j++;
}
i++;
}
return (1);
}
int v_map(char **map)
{
int i;
int j;
i = 0;
while (map[i])
{
j = 0;
while (map[i][j])
{
if (map[i][j] != '1' && map[i][j] != ' ')
if (map[i - 1][j] == ' ' || map[i + 1][j] == ' ')
return (ft_putstr_fd(ERR_MAP_INV, 2), 0);
j++;
}
i++;
}
return (1);
}
char *fixline(char *line, int maxlen)
{
char *new;
int i;
i = 0;
new = ft_calloc(sizeof(char), (maxlen + 1));
if (!new)
return (NULL);
while (line[i])
{
new[i] = line[i];
i++;
}
while (i < maxlen)
{
new[i] = ' ';
i++;
}
return (new);
}
int getsize_line(char **map)
{
int i;
int max;
i = -1;
max = ft_strlen(map[0]);
while (map[++i])
if ((int)ft_strlen(map[i]) > max)
max = ft_strlen(map[i]);
return (max);
}
int valid_map(t_data *m)
{
int i;
int maxlen;
maxlen = getsize_line(m->map2d);
m->sq_map = ft_calloc(sizeof(char *), (ft_arraylen(m->map2d) + 1));
if (!m->sq_map)
return (0);
i = -1;
while (m->map2d[++i])
{
if (maxlen == (int)ft_strlen(m->map2d[i]))
m->sq_map[i] = ft_strdup(m->map2d[i]);
else
m->sq_map[i] = fixline(m->map2d[i], maxlen);
}
m->h_map = ft_arraylen(m->sq_map);
m->w_map = ft_strlen(m->sq_map[0]);
if (!h_map(m->sq_map) || !v_map(m->sq_map))
return (free2d(m->sq_map), free2d(m->map2d), free2d(m->ture2d), 0);
return (1);
}
/* ************************************************************************** */
/* parsing.c :+: :+: :+: */
/* ************************************************************************** */
#include "cub3d.h"
int read_map(char *av, t_data *map, int *count)
{
map->fd = open(av, O_RDONLY);
if (map->fd == -1)
return (ft_putstr_fd(ERR_INV_FILE, 2), 0);
map->line = get_next_line(map->fd);
if (map->line == NULL)
return (ft_putstr_fd(ERR_EMPTY_FILE, 2), 0);
map->ture = ft_strdup("");
process_map(map, count);
if (!check_count_textures(map, *count))
return (freetl(map->ture, map->line, map->fd), 0);
map->ture2d = ft_split(map->ture, '\n');
if (!map->ture2d)
return (freetl(map->ture, map->line, map->fd), 0);
if (!read_map_(map, *count))
return (freetl(map->ture, map->line, map->fd), free2d(map->ture2d), 0);
return (freetl(map->ture, map->line, map->fd), 1);
}
void get_x_y_player(t_data *m)
{
int i;
int j;
i = 0;
while (m->sq_map[i])
{
j = 0;
while (m->sq_map[i][j])
{
if (m->sq_map[i][j] == 'N' || m->sq_map[i][j] == 'S'
|| m->sq_map[i][j] == 'W' || m->sq_map[i][j] == 'E')
{
m->p_x = j;
m->p_y = i;
return ;
}
j++;
}
i++;
}
}
int check_extension_map(char *file_name)
{
char *dot;
dot = ft_strrchr(file_name, '.');
return (dot && !ft_strcmp(dot, ".cub"));
}
int parsing(int ac, char **av, t_data *data)
{
int count;
if (ac != 2 || !check_extension_map(av[1]))
return (ft_putstr_fd(ERR_INV_COP, 2), 0);
count = 0;
if (!read_map(av[1], data, &count))
return (0);
if (!valid_map(data))
return (0);
data->t_list = NULL;
if (!lst_ture(data, &data->t_list))
return (free_map(data), freelist(&data->t_list), 0);
if (!color_ture(data, data->t_list))
return (free_map(data), freelist(&data->t_list), 0);
get_x_y_player(data);
return (1);
}