Wall orientation and see through wall
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14
src/execution/render.c
Normal file → Executable file
14
src/execution/render.c
Normal file → Executable file
@@ -6,7 +6,7 @@
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/* By: aortigos <aortigos@student.42malaga.com +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/12/09 18:42:30 by aortigos #+# #+# */
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/* Updated: 2025/12/11 20:02:51 by aortigos ### ########.fr */
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/* Updated: 2026/01/25 15:29:56 by aortigos ### ########.fr */
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/* */
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/* ************************************************************************** */
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@@ -53,11 +53,23 @@ double get_x_o(mlx_texture_t *texture, t_mlx *mlx)
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double x_o;
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if (mlx->ray->flag == 1)
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{
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x_o = (int)fmodf((mlx->ray->horiz_x * (texture->width / WALL_SIZE)),
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texture->width);
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// Lets invert south wall so we can read text
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if (mlx->ray->ray_ngl > 0 && mlx->ray->ray_ngl < M_PI)
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x_o = texture->width - x_o - 1;
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}
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else
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{
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x_o = (int)fmodf((mlx->ray->vert_y * (texture->width / WALL_SIZE)),
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texture->width);
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// Invert also east wall
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if (mlx->ray->ray_ngl > M_PI / 2
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&& mlx->ray->ray_ngl < 3 * M_PI / 2)
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x_o = texture->width - x_o - 1;
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}
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return (x_o);
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}
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