Añadiendo mlx
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61
lib/mlx/tools/compile_shader.bat
Executable file
61
lib/mlx/tools/compile_shader.bat
Executable file
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:: -----------------------------------------------------------------------------
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:: Codam Coding College, Amsterdam @ 2022-2023 by W2Wizard.
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:: See README in the root project for more information.
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:: -----------------------------------------------------------------------------
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@echo off
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SETLOCAL EnableDelayedExpansion
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:: If no arguments have been given to the script
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IF "%~1"=="" (
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echo ERROR: missing arguments, use as follows: %~nx0 ^<ShaderFile^> ^<Mode^> 1>&2
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ENDLOCAL
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EXIT /B 1
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)
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:: Check if file exists
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IF NOT EXIST "%~1" (
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echo ERROR: shader file not found: %~1 1>&2
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ENDLOCAL
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EXIT /B 2
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)
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:: Extract the shader type (file extension without the dot)
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SET "SHADERTYPE=%~x1"
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SET "SHADERTYPE=%SHADERTYPE:~1%"
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echo // -----------------------------------------------------------------------------
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echo // Codam Coding College, Amsterdam @ 2022-2023 by W2Wizard.
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echo // See README in the root project for more information.
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echo // -----------------------------------------------------------------------------
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echo.
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echo // If you wish to modify this file edit the .vert or .frag file!
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echo.
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echo #include "MLX42/MLX42_Int.h"
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echo.
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:: Check the Mode argument (WASM specific output if Mode == 1)
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IF "%~2"=="1" (
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echo const char* %SHADERTYPE%_shader = "#version 300 es\n"
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echo "precision mediump float;\n"
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) ELSE (
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FOR /F "delims=" %%A IN ('more +0 "%~1"') DO (
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echo const char* %SHADERTYPE%_shader = "%%A\n"
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GOTO next
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)
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)
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:next
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:: Read and process the rest of the shader file
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FOR /F "usebackq delims=" %%A IN ("%~1") DO (
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IF NOT "%%A"=="" (
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IF "%%A"=="}" (
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echo "%%A";
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) ELSE (
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echo "%%A"
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)
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)
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)
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ENDLOCAL
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EXIT /B 0
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