Upgrades
This commit is contained in:
113
lib/mlx/CMakeLists.txt
Executable file → Normal file
113
lib/mlx/CMakeLists.txt
Executable file → Normal file
@@ -5,8 +5,8 @@
|
||||
|
||||
# CMake specifications
|
||||
# -----------------------------------------------------------------------------
|
||||
cmake_minimum_required (VERSION 3.16.0)
|
||||
project(mlx42 VERSION 2.4.2)
|
||||
cmake_minimum_required (VERSION 3.18.0)
|
||||
project(mlx42 VERSION 2.3.3)
|
||||
message(STATUS "MLX42 @ ${CMAKE_PROJECT_VERSION}")
|
||||
|
||||
# Variables
|
||||
@@ -23,11 +23,9 @@ set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
||||
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
|
||||
|
||||
# Options
|
||||
# -----------------------------------------------------------------------------
|
||||
option(BUILD_SHARED_LIBS "Build mlx42 as a shared library." OFF)
|
||||
set(DEBUG OFF CACHE BOOL "Build MLX42 in debug mode, enabling assertions")
|
||||
set(GLFW_FETCH ON CACHE BOOL "Clone and install GLFW")
|
||||
set(BUILD_TESTS OFF CACHE BOOL "Build the tests to verify the integrity of the lib")
|
||||
set(DEBUG OFF CACHE BOOL "Build MLX42 in debug mode, enabling assertions")
|
||||
set(GLFW_FETCH ON CACHE BOOL "Clone and install GLFW")
|
||||
set(BUILD_TESTS OFF CACHE BOOL "Build the tests to verify the integrity of the lib")
|
||||
|
||||
# Compile Options
|
||||
# -----------------------------------------------------------------------------
|
||||
@@ -36,13 +34,14 @@ set(BUILD_TESTS OFF CACHE BOOL "Build the tests to verify the integrity of the l
|
||||
add_definitions(-D LODEPNG_NO_COMPILE_ENCODER)
|
||||
add_definitions(-D LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS)
|
||||
|
||||
if(UNIX AND NOT EMSCRIPTEN)
|
||||
if(UNIX)
|
||||
set(CCSHADER ${PROJECT_SOURCE_DIR}/tools/compile_shader.sh)
|
||||
add_compile_options(
|
||||
-Wextra
|
||||
-Wall
|
||||
-Werror
|
||||
-Wunreachable-code
|
||||
|
||||
|
||||
# Some low priority warnings that are annoying.
|
||||
-Wno-char-subscripts
|
||||
-Wno-sign-compare
|
||||
@@ -55,55 +54,40 @@ if(UNIX AND NOT EMSCRIPTEN)
|
||||
else()
|
||||
message(STATUS "Building in RELEASE mode")
|
||||
add_definitions(-D NDEBUG)
|
||||
add_compile_options(-O3)
|
||||
add_compile_options(-Ofast)
|
||||
endif(DEBUG)
|
||||
else()
|
||||
# TODO: Figure out what we need for windows.
|
||||
set(CCSHADER ${PROJECT_SOURCE_DIR}/tools/compile_shader.bat)
|
||||
endif()
|
||||
|
||||
# Build specific files
|
||||
# @see https://cmake.org/cmake/help/latest/command/add_custom_command.html
|
||||
# -----------------------------------------------------------------------------
|
||||
|
||||
if (UNIX)
|
||||
set(CCSHADER ${TOOLS_DIR}/compile_shader.sh)
|
||||
else()
|
||||
set(CCSHADER ${TOOLS_DIR}/compile_shader.bat)
|
||||
endif()
|
||||
|
||||
if(EMSCRIPTEN)
|
||||
set(EMSCRIPTEN_VALUE 1)
|
||||
else()
|
||||
set(EMSCRIPTEN_VALUE 0)
|
||||
endif()
|
||||
|
||||
# Add custom command for fragment shader
|
||||
add_custom_command(
|
||||
COMMENT "Building fragment shader"
|
||||
DEPENDS ${PROJECT_SOURCE_DIR}/shaders/default.frag
|
||||
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/mlx_frag_shader.c
|
||||
COMMAND ${CCSHADER} ${PROJECT_SOURCE_DIR}/shaders/default.frag ${EMSCRIPTEN_VALUE} > ${CMAKE_CURRENT_BINARY_DIR}/mlx_frag_shader.c
|
||||
VERBATIM
|
||||
PRE_BUILD
|
||||
USES_TERMINAL
|
||||
COMMENT "Building fragment shader"
|
||||
DEPENDS ${PROJECT_SOURCE_DIR}/shaders/default.frag
|
||||
OUTPUT mlx_frag_shader.c
|
||||
COMMAND ${CCSHADER} ${PROJECT_SOURCE_DIR}/shaders/default.frag > mlx_frag_shader.c
|
||||
VERBATIM
|
||||
PRE_BUILD
|
||||
USES_TERMINAL
|
||||
)
|
||||
|
||||
# Add custom command for vertex shader
|
||||
add_custom_command(
|
||||
COMMENT "Building vertex shader"
|
||||
DEPENDS ${PROJECT_SOURCE_DIR}/shaders/default.vert
|
||||
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/mlx_vert_shader.c
|
||||
COMMAND ${CCSHADER} ${PROJECT_SOURCE_DIR}/shaders/default.vert ${EMSCRIPTEN_VALUE} > ${CMAKE_CURRENT_BINARY_DIR}/mlx_vert_shader.c
|
||||
VERBATIM
|
||||
PRE_BUILD
|
||||
USES_TERMINAL
|
||||
COMMENT "Building vertex shader"
|
||||
DEPENDS ${PROJECT_SOURCE_DIR}/shaders/default.vert
|
||||
OUTPUT mlx_vert_shader.c
|
||||
COMMAND ${CCSHADER} ${PROJECT_SOURCE_DIR}/shaders/default.vert > mlx_vert_shader.c
|
||||
VERBATIM
|
||||
PRE_BUILD
|
||||
USES_TERMINAL
|
||||
)
|
||||
|
||||
# Sources
|
||||
# -----------------------------------------------------------------------------
|
||||
# The library type is now determined by the BUILD_SHARED_LIBS option.
|
||||
# By default, it builds a STATIC library.
|
||||
add_library(mlx42 # Changed from "add_library(mlx42 STATIC"
|
||||
add_library(mlx42 STATIC
|
||||
|
||||
# Root
|
||||
${SOURCE_DIR}/mlx_cursor.c
|
||||
@@ -138,45 +122,32 @@ add_library(mlx42 # Changed from "add_library(mlx42 STATIC"
|
||||
)
|
||||
target_include_directories(mlx42 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include)
|
||||
|
||||
# Add this block to control symbol visibility for shared library builds
|
||||
if(BUILD_SHARED_LIBS)
|
||||
set_target_properties(mlx42 PROPERTIES
|
||||
C_VISIBILITY_PRESET hidden
|
||||
CXX_VISIBILITY_PRESET hidden
|
||||
)
|
||||
target_compile_definitions(mlx42 PRIVATE MLX42_BUILD_SHARED)
|
||||
endif()
|
||||
|
||||
|
||||
# Dependencies
|
||||
# -----------------------------------------------------------------------------
|
||||
|
||||
find_package(glfw3)
|
||||
find_package(OpenGL REQUIRED)
|
||||
|
||||
if(EMSCRIPTEN)
|
||||
target_link_libraries(mlx42 "-s USE_GLFW=3" "-s FULL_ES3=1")
|
||||
else()
|
||||
target_link_libraries(mlx42 OpenGL::GL)
|
||||
find_package(glfw3)
|
||||
if (glfw3_FOUND)
|
||||
target_link_libraries(mlx42 ${GLFW3_LIBRARY})
|
||||
endif()
|
||||
if (NOT glfw3_FOUND AND GLFW_FETCH)
|
||||
message(STATUS "Install GLFW to suppress this message")
|
||||
message(STATUS "Please wait, fetching GLFW ...")
|
||||
include(${CMAKE_DIR}/LinkGLFW.cmake)
|
||||
LinkGLFW(mlx42)
|
||||
elseif(NOT glfw3_FOUND AND NOT GLFW_FETCH)
|
||||
message(FATAL_ERROR "Unable to build: GLFW can't be found nor fetched.")
|
||||
endif()
|
||||
if(APPLE)
|
||||
target_link_libraries(mlx42 "-framework Cocoa" "-framework IOKit")
|
||||
endif()
|
||||
target_link_libraries(mlx42 OpenGL::GL)
|
||||
if (NOT glfw3_FOUND AND GLFW_FETCH)
|
||||
message(STATUS "Install GLFW to suppress this message")
|
||||
message(STATUS "Please wait, fetching GLFW ...")
|
||||
include(${CMAKE_DIR}/LinkGLFW.cmake)
|
||||
LinkGLFW(mlx42)
|
||||
elseif(NOT glfw3_FOUND AND NOT GLFW_FETCH)
|
||||
message(FATAL_ERROR "Unable to build: GLFW can't be found nor fetched.")
|
||||
endif()
|
||||
|
||||
if (glfw3_FOUND)
|
||||
target_link_libraries(mlx42 ${GLFW3_LIBRARY})
|
||||
endif()
|
||||
if(APPLE)
|
||||
target_link_libraries(mlx42 "-framework Cocoa" "-framework IOKit")
|
||||
endif()
|
||||
|
||||
# Testing
|
||||
# -----------------------------------------------------------------------------
|
||||
# Only build tests if we are the main project or explicitly told to, make sure
|
||||
# Only build tests if we are the main project or explicitly told to, make sure
|
||||
# tests are not built when mlx42 is included as a subproject, use MLX42_BUILD_TESTS to overwrite this
|
||||
# use cmake -DBUILD_TESTS=ON/-DMLX42_BUILD_TESTS=ON to build tests
|
||||
|
||||
|
||||
Reference in New Issue
Block a user