84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* ScavTrap.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: aortigos <aortigos@student.42malaga.com +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/09/06 02:27:27 by aortigos #+# #+# */
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/* Updated: 2025/09/06 02:28:09 by aortigos ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "ScavTrap.hpp"
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ScavTrap::ScavTrap() : ClapTrap("(NULL)")
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{
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this->health = 100;
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this->energy = 50;
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this->attackDamage = 20;
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std::cout << "ScavTrap default constructor called " << this->name
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<< std::endl;
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}
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ScavTrap::ScavTrap(std::string name) : ClapTrap(name)
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{
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this->health = 100;
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this->energy = 50;
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this->attackDamage = 20;
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std::cout << "ScavTrap constructor for " << this->name
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<< std::endl;
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}
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ScavTrap::ScavTrap(const ScavTrap &other) : ClapTrap(other), guarding_gate(other.guarding_gate) { }
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ScavTrap& ScavTrap::operator=(const ScavTrap &other)
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{
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if (this != &other)
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{
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this->name = other.name;
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this->health = other.health;
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this->energy = other.energy;
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this->attackDamage = other.attackDamage;
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}
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return (*this);
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}
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ScavTrap::~ScavTrap()
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{
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std::cout << "ScavTrap destructor called for "
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<< this->name << std::endl;
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}
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void ScavTrap::attack(const std::string &target)
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{
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if (this->health > 0 && this->energy > 0)
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{
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std::cout << "ScavTrap " << this->name
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<< " attacks " << target
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<< ", causing " << this->attackDamage
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<< " points of damage!" << std::endl;
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this->energy -= 1;
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} else {
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std::cout << "ScavTrap " << this->name
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<< " cant attack anymore..." << std::endl;
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}
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}
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void ScavTrap::guardGate()
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{
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if (!this->guarding_gate)
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{
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this->guarding_gate = true;
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std::cout << "ScavTrap " << this->name << " is in Gate keeper mode"
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<< std::endl;
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}
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else
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{
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std::cout << "ScavTrap " << this->name << " is already in Gate keeper mode"
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<< std::endl;
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}
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}
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