ex02 done and modified 42header on files
This commit is contained in:
@@ -1,7 +1,7 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* ClapTrap.hpp :+: :+: :+: */
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/* ClapTrap.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: aortigos <aortigos@student.42malaga.com +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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@@ -1,7 +1,7 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* ClapTrap.hpp :+: :+: :+: */
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/* ClapTrap.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: aortigos <aortigos@student.42malaga.com +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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@@ -1,7 +1,7 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* ClapTrap.hpp :+: :+: :+: */
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/* ClapTrap.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: aortigos <aortigos@student.42malaga.com +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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@@ -1,7 +1,7 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* ScavTrap.hpp :+: :+: :+: */
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/* ScavTrap.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: aortigos <aortigos@student.42malaga.com +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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97
ex02/ClapTrap/ClapTrap.cpp
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97
ex02/ClapTrap/ClapTrap.cpp
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@@ -0,0 +1,97 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* ClapTrap.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: aortigos <aortigos@student.42malaga.com +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/09/06 02:27:27 by aortigos #+# #+# */
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/* Updated: 2025/09/06 02:28:09 by aortigos ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "ClapTrap.hpp"
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ClapTrap::ClapTrap() :
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name("(NULL)"), health(10),
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energy(10), attackDamage(0)
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{
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std::cout << "Default constructor called" << std::endl;
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}
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ClapTrap::ClapTrap(std::string name) :
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name(name), health(10),
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energy(10), attackDamage(0)
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{
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std::cout << "Default constructor called for "
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<< name << std::endl;
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}
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ClapTrap::ClapTrap(const ClapTrap &target)
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{
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this->name = target.name;
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this->health = target.health;
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this->energy = target.energy;
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this->attackDamage = target.attackDamage;
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}
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ClapTrap& ClapTrap::operator=(const ClapTrap &target)
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{
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if (this != &target)
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{
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this->name = target.name;
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this->health = target.health;
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this->energy = target.energy;
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this->attackDamage = target.attackDamage;
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}
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return (*this);
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}
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ClapTrap::~ClapTrap()
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{
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std::cout << "Destructor called for "
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<< this->name << std::endl;
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}
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void ClapTrap::attack(const std::string &target)
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{
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if (this->health > 0 && this->energy > 0)
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{
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std::cout << "ClapTrap " << this->name
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<< " attacks " << target
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<< ", causing " << this->attackDamage
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<< " points of damage!" << std::endl;
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this->energy -= 1;
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} else {
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std::cout << "ClapTrap " << this->name
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<< " cant attack anymore..." << std::endl;
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}
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}
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void ClapTrap::takeDamage(unsigned int amount)
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{
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std::cout << "ClapTrap " << this->name
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<< " recieves " << amount
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<< " points of damage!" << std::endl;
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if (amount >= this->health)
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this->health = 0;
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else
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this->health -= amount;
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}
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void ClapTrap::beRepaired(unsigned int amount)
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{
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if (this->energy > 0)
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{
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std::cout << "ClapTrap " << this->name
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<< " repairs itself, recovering " << amount
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<< " hit points!" << std::endl;
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this->health += amount;
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this->energy -= 1;
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} else {
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std::cout << "ClapTrap " << this->name
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<< " cant be repaired..." << std::endl;
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}
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}
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40
ex02/ClapTrap/ClapTrap.hpp
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40
ex02/ClapTrap/ClapTrap.hpp
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@@ -0,0 +1,40 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* ClapTrap.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: aortigos <aortigos@student.42malaga.com +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/09/06 02:27:27 by aortigos #+# #+# */
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/* Updated: 2025/09/06 02:28:09 by aortigos ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef CLAPTRAP_HPP
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# define CLAPTRAP_HPP
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# include <iostream>
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class ClapTrap
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{
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protected:
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std::string name;
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unsigned int health;
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unsigned int energy;
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unsigned int attackDamage;
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public:
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ClapTrap();
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ClapTrap(std::string name);
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ClapTrap(const ClapTrap &target);
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ClapTrap& operator=(const ClapTrap &target);
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~ClapTrap();
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void attack(const std::string &target);
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void takeDamage(unsigned int amount);
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void beRepaired(unsigned int amount);
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};
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#endif
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57
ex02/FragTrap/FragTrap.cpp
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57
ex02/FragTrap/FragTrap.cpp
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@@ -0,0 +1,57 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* FragTrap.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: aortigos <aortigos@student.42malaga.com +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/09/06 02:27:27 by aortigos #+# #+# */
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/* Updated: 2025/09/06 02:28:09 by aortigos ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "FragTrap.hpp"
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FragTrap::FragTrap() : ClapTrap("(NULL)")
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{
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this->health = 100;
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this->energy = 100;
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this->attackDamage = 30;
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std::cout << "FragTrap default constructor called " << this->name
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<< std::endl;
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}
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FragTrap::FragTrap(std::string name) : ClapTrap(name)
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{
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this->health = 100;
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this->energy = 100;
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this->attackDamage = 30;
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std::cout << "FragTrap constructor called " << this->name
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<< std::endl;
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}
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FragTrap::FragTrap(const FragTrap &other) : ClapTrap(other) { }
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FragTrap& FragTrap::operator=(const FragTrap &other)
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{
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if (this != &other)
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{
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this->name = other.name;
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this->health = other.health;
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this->energy = other.energy;
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this->attackDamage = other.attackDamage;
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}
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return (*this);
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}
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FragTrap::~FragTrap()
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{
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std::cout << "FragTrap destructor called for "
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<< this->name << std::endl;
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}
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void FragTrap::highFivesGuys(void)
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{
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std::cout << "FragTrap " << this->name << " has requested a high-five!"
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<< std::endl;
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}
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32
ex02/FragTrap/FragTrap.hpp
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32
ex02/FragTrap/FragTrap.hpp
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@@ -0,0 +1,32 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* FragTrap.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: aortigos <aortigos@student.42malaga.com +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/09/06 02:27:27 by aortigos #+# #+# */
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/* Updated: 2025/09/06 02:28:09 by aortigos ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef FRAGTRAP_HPP
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# define FRAGTRAP_HPP
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# include <iostream>
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# include "../ClapTrap/ClapTrab.hpp"
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class FragTrap : public ClapTrap
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{
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public:
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FragTrap();
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FragTrap(std::string name);
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FragTrap(const FragTrap &other);
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FragTrap &operator=(const FragTrap &other);
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~FragTrap();
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void highFivesGuys(void);
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};
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#endif
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25
ex02/Makefile
Normal file
25
ex02/Makefile
Normal file
@@ -0,0 +1,25 @@
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NAME = fragtrap
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SRCS = main.cpp ClapTrap/ClapTrap.cpp ScavTrap/ScavTrap.cpp
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OBJS=$(SRCS:.cpp=.o)
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CC=c++
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CFLAGS=-Wall -Wextra -Werror -std=c++98
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all: $(NAME)
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$(NAME): $(OBJS)
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$(CC) $(CFLAGS) $(OBJS) -o $(NAME)
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%.o: %.cpp
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$(CC) $(CFLAGS) -c $< -o $@
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clean:
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rm -f $(OBJS)
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fclean: clean
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rm -f $(NAME)
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re: fclean all
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.PHONY: all clean fclean re
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73
ex02/ScavTrap/ScavTrap.cpp
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73
ex02/ScavTrap/ScavTrap.cpp
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@@ -0,0 +1,73 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* ScavTrap.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: aortigos <aortigos@student.42malaga.com +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/09/06 02:27:27 by aortigos #+# #+# */
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/* Updated: 2025/09/06 02:28:09 by aortigos ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "ScavTrap.hpp"
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ScavTrap::ScavTrap() : ClapTrap("(NULL)")
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{
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this->health = 100;
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this->energy = 50;
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this->attackDamage = 20;
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std::cout << "ScavTrap default constructor called " << this->name
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<< std::endl;
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}
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ScavTrap::ScavTrap(std::string name) : ClapTrap(name)
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{
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this->health = 100;
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this->energy = 50;
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this->attackDamage = 20;
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std::cout << "ScavTrap constructor for " << this->name
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<< std::endl;
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}
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ScavTrap::ScavTrap(const ScavTrap &other) : ClapTrap(other) { }
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ScavTrap& ScavTrap::operator=(const ScavTrap &other)
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{
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if (this != &other)
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{
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this->name = other.name;
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this->health = other.health;
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this->energy = other.energy;
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this->attackDamage = other.attackDamage;
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}
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return (*this);
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}
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ScavTrap::~ScavTrap()
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{
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std::cout << "ScavTrap destructor called for "
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<< this->name << std::endl;
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}
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void ScavTrap::attack(const std::string &target)
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{
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if (this->health > 0 && this->energy > 0)
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{
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std::cout << "ScavTrap " << this->name
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<< " attacks " << target
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<< ", causing " << this->attackDamage
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<< " points of damage!" << std::endl;
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this->energy -= 1;
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} else {
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std::cout << "ScavTrap " << this->name
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<< " cant attack anymore..." << std::endl;
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}
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}
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void ScavTrap::guardGate()
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{
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std::cout << "ScavTrap " << this->name << " is in Gate keeper mode"
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<< std::endl;
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}
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34
ex02/ScavTrap/ScavTrap.hpp
Normal file
34
ex02/ScavTrap/ScavTrap.hpp
Normal file
@@ -0,0 +1,34 @@
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/* ************************************************************************** */
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/* */
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||||
/* ::: :::::::: */
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||||
/* ScavTrap.hpp :+: :+: :+: */
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||||
/* +:+ +:+ +:+ */
|
||||
/* By: aortigos <aortigos@student.42malaga.com +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/09/06 02:27:27 by aortigos #+# #+# */
|
||||
/* Updated: 2025/09/06 02:28:09 by aortigos ### ########.fr */
|
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/* */
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/* ************************************************************************** */
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#ifndef SCAVTRAP_HPP
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# define SCAVTRAP_HPP
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# include <iostream>
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# include "../ClapTrap/ClapTrap.hpp"
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class ScavTrap : public ClapTrap
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{
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public:
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ScavTrap();
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ScavTrap(std::string name);
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ScavTrap(const ScavTrap &other);
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ScavTrap& operator=(const ScavTrap &other);
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~ScavTrap();
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void attack(const std::string &target);
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void guardGate();
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};
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#endif
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39
ex02/main.cpp
Normal file
39
ex02/main.cpp
Normal file
@@ -0,0 +1,39 @@
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/* ************************************************************************** */
|
||||
/* */
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||||
/* ::: :::::::: */
|
||||
/* main.cpp :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: aortigos <aortigos@student.42malaga.com +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/09/12 13:17:34 by aortigos #+# #+# */
|
||||
/* Updated: 2025/09/19 12:34:26 by aortigos ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "ClapTrap/ClapTrap.hpp"
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#include "ScavTrap/ScavTrap.hpp"
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int main()
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{
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std::cout << "--- Testing ClapTrap ---" << std::endl;
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ClapTrap a("Alice");
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a.attack("enemy");
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a.takeDamage(3);
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a.beRepaired(2);
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a.attack("enemy");
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std::cout << "\n--- Testing ScavTrap ---" << std::endl;
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ScavTrap b("Bob");
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b.attack("enemy");
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b.takeDamage(20);
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b.beRepaired(10);
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b.guardGate();
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std::cout << "\n--- Copy and Assignment Test ---" << std::endl;
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ScavTrap c = b; // copy constructor
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ScavTrap d;
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d = b; // assignment operator
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d.attack("another enemy");
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return 0;
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}
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||||
Reference in New Issue
Block a user