ex02 done and modified 42header on files
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97
ex02/ClapTrap/ClapTrap.cpp
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97
ex02/ClapTrap/ClapTrap.cpp
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* ClapTrap.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: aortigos <aortigos@student.42malaga.com +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/09/06 02:27:27 by aortigos #+# #+# */
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/* Updated: 2025/09/06 02:28:09 by aortigos ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "ClapTrap.hpp"
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ClapTrap::ClapTrap() :
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name("(NULL)"), health(10),
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energy(10), attackDamage(0)
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{
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std::cout << "Default constructor called" << std::endl;
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}
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ClapTrap::ClapTrap(std::string name) :
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name(name), health(10),
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energy(10), attackDamage(0)
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{
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std::cout << "Default constructor called for "
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<< name << std::endl;
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}
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ClapTrap::ClapTrap(const ClapTrap &target)
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{
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this->name = target.name;
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this->health = target.health;
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this->energy = target.energy;
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this->attackDamage = target.attackDamage;
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}
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ClapTrap& ClapTrap::operator=(const ClapTrap &target)
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{
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if (this != &target)
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{
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this->name = target.name;
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this->health = target.health;
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this->energy = target.energy;
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this->attackDamage = target.attackDamage;
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}
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return (*this);
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}
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ClapTrap::~ClapTrap()
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{
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std::cout << "Destructor called for "
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<< this->name << std::endl;
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}
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void ClapTrap::attack(const std::string &target)
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{
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if (this->health > 0 && this->energy > 0)
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{
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std::cout << "ClapTrap " << this->name
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<< " attacks " << target
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<< ", causing " << this->attackDamage
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<< " points of damage!" << std::endl;
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this->energy -= 1;
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} else {
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std::cout << "ClapTrap " << this->name
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<< " cant attack anymore..." << std::endl;
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}
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}
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void ClapTrap::takeDamage(unsigned int amount)
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{
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std::cout << "ClapTrap " << this->name
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<< " recieves " << amount
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<< " points of damage!" << std::endl;
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if (amount >= this->health)
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this->health = 0;
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else
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this->health -= amount;
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}
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void ClapTrap::beRepaired(unsigned int amount)
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{
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if (this->energy > 0)
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{
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std::cout << "ClapTrap " << this->name
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<< " repairs itself, recovering " << amount
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<< " hit points!" << std::endl;
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this->health += amount;
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this->energy -= 1;
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} else {
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std::cout << "ClapTrap " << this->name
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<< " cant be repaired..." << std::endl;
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}
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}
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