Min fixes
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@@ -65,14 +65,14 @@ void ClapTrap::attack(const std::string &target)
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this->energy -= 1;
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} else {
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std::cout << "ClapTrap " << this->name
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<< " cant attack anymore..." << std::endl;
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<< " can't attack anymore..." << std::endl;
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}
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}
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void ClapTrap::takeDamage(unsigned int amount)
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{
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std::cout << "ClapTrap " << this->name
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<< " recieves " << amount
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<< " receives " << amount
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<< " points of damage!" << std::endl;
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if (amount >= this->health)
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this->health = 0;
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@@ -82,16 +82,20 @@ void ClapTrap::takeDamage(unsigned int amount)
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void ClapTrap::beRepaired(unsigned int amount)
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{
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if (this->energy > 0)
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if (this->health == 0)
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{
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std::cout << "ClapTrap " << this->name
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<< " repairs itself, recovering " << amount
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<< " hit points!" << std::endl;
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this->health += amount;
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this->energy -= 1;
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} else {
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std::cout << "ClapTrap " << this->name
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<< " cant be repaired..." << std::endl;
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std::cout << "ClapTrap " << this->name << " can't repair itself because it's destroyed" << std::endl;
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return ;
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}
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if (this->energy == 0)
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{
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std::cout << "ClapTrap " << this->name << " has no energy left to repair!" << std::endl;
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return ;
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}
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std::cout << "ClapTrap " << this->name
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<< " repairs itself, recovering " << amount
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<< " hit points!" << std::endl;
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this->health += amount;
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this->energy -= 1;
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}
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