Files
cpp02/ex02/Fixed/Fixed.cpp
2025-09-10 23:58:23 +02:00

118 lines
2.8 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Fixed.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: aortigos <aortigos@student.42malaga.com +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/09/10 00:54:50 by tigos #+# #+# */
/* Updated: 2025/09/10 22:31:58 by aortigos ### ########.fr */
/* */
/* ************************************************************************** */
#include "Fixed.hpp"
// Default constructor
Fixed::Fixed()
{
std::cout << "Default constructor called" << std::endl;
}
// Constructor with constant integer
Fixed::Fixed(const int nb)
{
std::cout << "Int constructor called" << std::endl;
this->value = nb * (1 << this->fract);
}
// Constructor with constant floating-point number
Fixed::Fixed(const float nb)
{
std::cout << "Float constructor called" << std::endl;
this->value = roundf(nb * (1 << this->fract));
}
// Copy constructor
Fixed::Fixed(const Fixed &other)
{
std:: cout << "Copy constructor called" << std::endl;
this->value = other.value;
}
// Copy assignment operator overload
Fixed& Fixed::operator=(Fixed const &other)
{
std::cout << "Copy assignment operator called" << std::endl;
if (this != &other)
this->value = other.getRawBits();
return (*this);
}
// Destructor
Fixed::~Fixed()
{
std::cout << "Destructor called" << std::endl;
}
// getRawBits()
int Fixed::getRawBits( void ) const
{
std::cout << "getRawBits member function called" << std::endl;
return (this->value);
}
// setRawBits()
void Fixed::setRawBits( int const raw )
{
this->value = raw;
}
// toFloat
float Fixed::toFloat( void ) const
{
return (this->value / (float)(1 << this->fract));
}
// toInt
int Fixed::toInt( void ) const
{
return (this->value >> this->fract);
}
// · Comparison operators
bool Fixed::operator<(const Fixed &other)
{
return (this->value < other->value);
}
bool Fixed::operator<=(const Fixed &other)
{
return (this->value <= other->value);
}
bool Fixed::operator>(const Fixed &other)
{
return (this->value > other->value);
}
bool Fixed::operator>=(const Fixed &other)
{
return (this->value >= other->value);
}
bool Fixed::operator==(const Fixed &other)
{
return (this->value == other->value);
}
bool Fixed::operator!=(const Fixed &other)
{
return (this->value != other->value);
}
// << operator overload
std::ostream& operator<<(std::ostream& os, Fixed const &other)
{
os << other.toFloat();
return (os);
}